![]() ![]() So comboing what is normally a slow attacking weapon will turn it into a healing fast heavy damage dealer if played correctly. The charged heavy hit will grant him attack speed. The AOE slam will grant Victor life steal with each hit for a few seconds. For instance, the hammer has a standard attack, and charged heavy hit, and an AOE slam. It adds some strategy to the gameplay since each ability of a weapon does something different players can’t just button mash, they need to play a bit more strategically. What sets everything up are the modifiers for weapons depending on the rarity. All shotguns use the same three abilities, all swords have the same attacks, etc. The interesting thing about weapons is that they all play the same. After leveling up a bit, Victor can equip two weapons at a time and switch between the two at will. Swords, hammers, shotguns, pistols, and many other weapons can be equipped to strengthen Victor. Weapons are the major factor here and there’s a ton of them. Instead, at certain instances, players can choose an outfit for him that may change the way he plays, but never in a dramatic sense. Victor doesn’t equip armor for his head, chest, arms, or legs. It simplifies things while still making the customization vast. All that matters is what weapons are equipped and other special abilities. The thing that sets Victor Vran apart from many other dungeon crawlers in the genre is the lack of skill points and classes. ![]() It’s actually kind of fitting because the legendary monster hunter is voiced by another legendary monster hunter, Doug Cockle, who voices Geralt in The Witcher series. When he arrives, the entire kingdom is overrun by monsters and demons, and Victor is the only hunter strong enough to try to wipe them all out. Victor Vran is a monster hunter who travels to Zagoravia in search of a fellow hunter. Now playing the Overkill Edition on XB1, I think to myself why didn’t I play more of this two years ago? It has its own feel and take on the action RPG made famous by games like Diablo and Torchlight, and makes it more of an action game over an RPG, and you know what? It works. I played Victor Vran on PC a few years ago, but never really got deep into it for some unknown reason. Putting the “action” back in “action RPG”. ![]()
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